Nova Praetoria
- Trainers:
- Praetor Duncan
- Trial / TF Contacts:
- none
- Events:
- The Protest
- Exploration Badges:
- Ambitious, Citizen Cole, Civic Minded, Guardians of Justice, Into the Wild, Technophile, Un-Civil Society, On the Waterfront, River Rat, Rail Rider
- Plaque Badges:
- Starstruck I-VI
- Day Jobs:
- Banker / Thief, Caregiver / Pain Specialist, Monitor Duty
- Enemies:
- Destroyers, Praetorian Police
Department, Praetorian Clockwork, The Resistance, Seers, Angry Citizens - Connecting Zones:
- Imperial City, Underground Nova, Pocket D
- Transits:
- Cole Transportation Authority
Overview
Official Background
(Copied from the City of Heroes Going Rogue official web site)
This city ward, considered to be the most exclusive district in all of Praetoria, houses the elite of Praetorian society: Cole's trusted Praetors and the myriad state employees and officials who have been given the special privilege to live and work next to humankind's savior, Emperor Marcus Cole. From Cole Tower, the tallest building and most dominant landmark in all of Nova Praetoria, Emperor Cole can survey all that he has fought hard to protect. In the Magisterium below, his Praetors gather for the day-to-day business in Praetoria, capital of the Empire. Surrounding the Magisterium courtyard are the five most influential structures in Praetorian government: the Ministry of Information, the Ministry of Technology, the Civic Center, the Praetoria Police Headquarters, and the Cole Transportation Authority. Statues of the Praetors stand like sentinels over the Magisterium, reminding all who visit that Cole's trusted advisors watch over the city with constant vigilance. But these statues pale in comparison to the glory of Emperor Cole's likeness, which stands before his tower, hand outstretched in greeting to all who visit here. Before this colossus stands the statue of Praetor White, Praetoria's enforcer and head of the Powers Division, Praetoria's super-powered police force.
Nova Praetoria is an artificial island built after the fall of First Ward during the Hamidon Wars. By design, it was to be the official seat of power for the new world order under Cole's direction. It is no accident that Nova Praetoria sits higher than any other district in Praetoria. Built over the Lethe River, which used to flow through the area, Nova Praetoria was deliberately flooded to make a strategic natural defense between the city and the hostile lands beyond. The remnant of the original river runs deep beneath Nova Praetoria and the rest of the city, where it provides a subterranean highway by which sensitive material and personnel may be transported discreetly.
It is no accident that, in addition to the Praetoria Police Headquarters located in the Magisterium, Nova Praetoria has two entire police precincts. Security is one of Praetoria's main founding principles, and even in this day of relative peace, a strong and prevalent police presence ensures that Nova Praetoria and her citizens are safe. However, recent events have put the police to the test as a variety of vermin and subversives have recently manifested all over the city. The Resistance, a ragtag group of misfits and malcontents, plasters its misguided propaganda around the city, proclaiming that Emperor Cole is a tyrant. But the members of the Resistance aren't alone in making trouble. The Destroyers are in many ways a much more dangerous threat. They are band of self-styled soldiers and survivors of the Hamidon Wars who claim to have been abandoned by the government and have since declared war on Praetoria. They have no agenda save for the complete destruction of society, causing Cole, the Praetoria Police Department, and the city's Clockwork androids no end of headaches.
Standing vigilant to defend against such hostile elements to civilization, the Praetoria Police Department has the singular goal of maintaining the peace of Praetoria at any cost. They are loyal, dedicated, and equipped with the finest nonlethal equipment available. Standing alongside them to secure the Empire are the Seers, stoic seekers of truth and justice. The Seers, a contingent of Praetor Tilman's specialized psychics, function as thought police, patrolling the minds of Praetorians and seeking out maladjusted thought patterns before they become illegal activity. The Seers' scanning isn't perfect, but it is the next best thing to it. The time of a few innocents suffering the minor inconvenience of a brief review by PPD investigators is a small price to pay for the utopia that Cole toils day and night to maintain. For the good of Praetoria, the law must be upheld.
Contacts
Trainers
Regular Contacts
Resistance
Warden Arc
Loyalist
Power Arc
Responsibility Arc
Notable NPCs
- Aria
- Day Job Recruiter
- The Flower Vendor
- Merit Reward Representative
- Officer Welks
- PPD Van
- Riptide
- Santiago
- Seer 0511
- Specialist Harrison
- Stern
Neighborhoods
- Elyssian Avenue (Yellow – Level 2-4) (Music)
- Magisterium (Green – Level 1-2) (Music)
- North Aetna (Orange – Level 5-6) (Music)
- South Aetna (Red – Level 5-8) (Music)
Exploration Badges
Even in these strange and uncertain times there are those who still reach for the sky.
Citizens who appreciate all the marvelous things that President Cole has done for them have the best view of Praetoria from here.
This is the heart of Praetoria. Emperor Cole and his Praetors have put great energy into keeping eyes and ears open for the safety of their citizens.
From its heavily fortified bunker, the Praetorian Police Department extends the sheltering arms of Imperial Justice to all citizens.
Dangers lurk beyond the secure bubble of the State. The sonic fence keeps the wilderness at bay while also protecting the careless from falling prey to it.
It takes a certain kind of person to find affinity with the city's Clockwork; that person is you, Technophile.
We live in uncertain times, where discontent sows unrest and the sheep become the wolves.
Many retreat to the quiet of the waterfront to get away from the hustle and bustle of the Magisterium.
An invigorating swim in the rich, clear waters of Praetoria always perks you up.
It is every Praetorian citizen's duty to preserve the environment by utilizing public transit as much as possible. Praetor Berry thanks you for your patronage.
Historical Plaques
Seeing the statues of the rulers of Praetoria is awe-inspiring, truly a must for any loyal citizen.
- Monument 1 (-5220, 44, -257)
- Monument 2 (-4125, 33, -807)
- Monument 3 (-3836, 36, -257)
- Monument 4 (-5602, 41, 316)
- Monument 5 (-4133, 33, 296)
- Monument 6 (-5649, 33, -843)
You followed all the fruity crumbs and peeped the 20 lessons brought to you by the letter 'Resistance.' Whether or not you chomp-a-chomp on this tasty knowing is up to you, but now you know it's time for the other half of the battle.
- Lesson 1 (-5337, 17, 834)
- Lesson 2 (-3119, -76, 550)
- Lesson 3 (-3709, -7, -1769)
- Lesson 4 (-5882, -15, -2395)
- Lesson 5 (-4962, -15, 2567)
The following additional plaques are currently not associated with any known history badge:
- One Emperor Marcus Cole plaque
Day Jobs
You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your time spent working with the financial institutions of Paragon City during your free time has earned you the Banker Day Job. Logging out in a Vault will earn you an Influence Bonus, when you log back, in each time you complete a mission for a short time.
Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back, in each time you complete a mission for a short time.
Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.
Stores
- Vendor 56-925 (Training)
- Vendor 73-783 (Training)
- Vendor 87-878 (Training)
Transfer Points
- The Cole Transportation Authority station will take a praetorian to Imperial City and Neutropolis.
- There are four bridges along the left wall of the zone that lead to Imperial City.
- There are 3 entrances via sewer covers to the Nova part of The Underground
- There is 1 Loyalist Entrance and one Resistance entrance to the Nova part of The Underground
- A Pocket D manhole on the western edge of the Magisterium neighborhood at (-3975.4, 33.9, -196.3) that leads to Pocket D
Enemy Groups
Notes
- This zone was added to the game for all characters in Issue 18.